AI Insights · Timothy · October 2022
Top 5 Play Pass Games Performance in Latin America, Q3 2022
The top 5 Play Pass games in Latin America showed varied performance in downloads, revenue, and active users during Q3 2022, according to Sensor Tower data.
During the third quarter of 2022, the top 5 Play Pass games in Latin America exhibited diverse trends in downloads, revenue, and active users. Here’s a closer look at their performance based on Sensor Tower data.
Beach Buggy Racing from Vector Unit saw weekly downloads fluctuate, starting at approximately 324K and peaking at around 334K in mid-July, before dipping to 226K by late August. Active users started at 1.75M in late June, reaching nearly 1.8M by the end of September. Revenue peaked at around $983 in late July, then gradually declined to approximately $709 by the end of the quarter.
Hungry Shark Evolution from Ubisoft experienced a peak in downloads of nearly 285K in late July, followed by a decline to approximately 185K by the end of September. Active users were highest at 1.5M in early August, decreasing to about 1.3M by quarter's end. Revenue peaked at approximately $4.6K in late July, then tapered off to around $3.5K by the end of September.
Moto X3M Bike Race Game by AceViral.com saw a steady increase in downloads, peaking at around 237K in late August before falling to 179K by the end of September. Active users followed a similar trend, starting at 640K and peaking at 760K in late August, before declining to 642K. Revenue showed minor fluctuations, peaking at approximately $188 in late June and ending at $74 by late September.
Annelids: Online battle from Michal Srb saw a significant increase in downloads, peaking at nearly 242K in early August before declining to around 110K by late September. Active users grew from 265K in late June to a peak of 518K in mid-August, ending the quarter at 354K. Revenue peaked at approximately $171 in mid-August and ended at $106 by late September.
Pixel Art - Color by Number by Easybrain Ltd had a peak in downloads of approximately 220K in mid-July, with a gradual decline to 133K by the end of September. Active users remained relatively stable, starting at 1.64M and peaking at 1.74M in mid-July, ending the quarter at 1.56M. Revenue peaked at around $1.98K in late June and fluctuated slightly, ending at $1.81K by late September.
For more detailed insights, be sure to visit Sensor Tower.